Plus, you’re able to bring his favorite toy or your laptop if you as well as your toddler will venture out. The OGIO Renegade RSS is one of our top choices thanks to its insane amount of pockets and compartments, high quality construction and special RSS laptop sleeve. This one is less than a pound (12oz), has padded shoulder pads that are adjustable and multiple pockets for storing gear. It has a great set of useful features and gives lots of options to carry extra gear on the outside of the pack, all without adding too much weight. If you’re loading up to carry your gear to the cliff for a day of cragging, you’ll like want to consider a pack in the 30-50 Liter range. Another Amazon best seller is the HotStyle, which comes in a big range of fun colors and patterns and has a zippered pocket for your phone. Below are our top picks for the best fanny packs we’ve spotted, so you can find one that truly suits you. small clear backpack plastic pouches for binders are great for storing pens and pencils, index cards, and calculators. Like the Sirrus series, this one also has a Stow-on-the-Go trekking pole carry system for storing your poles.
They are shaped like a half-pipe you’d see used for snowboarding or skateboarding, and have linear, parabolic-shaped reflectors covered with more than 900,000 mirrors that are north-south aligned and able to pivot to follow the sun as it moves east to west during the day. RMQe maps like “Something Wicked This Way Comes” by Tronyn, this map format is slightly worse (smaller coordinate limit) than the BSP2 that darkplaces already supported. New DarkPlaces engine build with a fix for specular lighting issues. Fixed a model lighting bug on certain q1bsp maps where some entities were being lit incorrectly (black green armor in dm4 being one example) – thanks to jitspoe for discussion leading to this fix. Improved performance of GL 2.0 shader – directional shading was being used in Quake1 levels despite the fact Quake1 maps do not have any directional model lighting information (Quake3 maps do), this was using a very slow software code path to generate directional shading information on models, which went unused.
There is now a DarkPlaces wiki for modders, see this inside3d thread for more information and to contribute. More than doubled blood opacity, it was hard to see before at default settings. Posted Elric’s new dpmaster version 1.7, featuring a perl-based test suite, several bugfixes and minor one-time memory leak fixes, increases in default server limits, corrections to techinfo.txt, and other improvements. New DarkPlaces engine build, many minor improvements have occurred, as well as optimizations and bugfixes. New dpmod release with some minor fixes. Updated documentation and many fixes and improvements. Updated download page with autobuild download links for those who want to follow the latest in-development version, also added separate downloads for Windows and Windows 64bit without the Linux and OSX builds to decrease download size for most people. Updated screenshots page due to popular demand. New DarkPlaces build, this is the same as the previous one but adds Mac OSX binaries which failed to build last time (due to my friend’s Mac being offline). 0 and removed due to problems on terrain maps such as the Nexuiz map ons-reborn, the other collision improvements should still help significantly. Nexuiz and other games with skeletal models.
You can now load/save multiplayer games (just remember to have everyone rejoin in the same order before loading). Users have also found that it’s easy to breastfeed in this carrier. We found during testing that we had extra room in the bag after including an entire packing list. New DarkPlaces engine build including Mac binaries, mostly bugfixes since the previous release. New DarkPlaces engine build, this release is mainly to fix the crash caused by recent ATI windows drivers when changing resolution or quitting. Fix a crash on OpenGL 2.0 (DX9-class) video cards where glGetUniformBlockIndex is NULL, this was not properly guarded with an extension check, OpenGL 3.1 or higher drivers (DX10-class) have this function. New hmap2 release bringing support for much more complex maps (beyond Quake limits), it is much less likely to crash on complex maps now and will write BSP2 format if necessary. BSP2 format (modified Quake bsp with higher limits) to match the new hmap2 feature. New dpmodel build with fixed md3 normals (they were being calculated incorrectly – apparently Quake3 uses a strange latitude/longitude angle format instead of pitch/yaw), this utility converts .smd model files (saved by HalfLife export plugins for various modeling programs) to .dpm and .md3 model formats.